Wednesday, July 30, 2014
The Last of Us: Remastered -- First Impressions
This isn't a formal review. While I don't feel that you have to finish a game to review it, that is preferable, and if not completed one should be a substantial way into the game before they try to actually review it. Tonight I only had time to play up until Joel's introduction to Ellie, not far enough to have solid opinions on plot or anything like that, but far enough to have formed some first impressions.
The controls are what you expect from a third-person perspective game, no surprises there. I haven't played a ton of console games over the years but the few I have played had very similar controls. Everything is pretty smooth, vaulting, quick turning and moving into a sprint all happen in what looks like very believable ways, aiming is easy and just as responsive as I wanted it to be. I also liked that instead of having some sort of quasi-supernatural explanation as to how Joel can tell where people are in a room, he just listens for them. He doesn't need to have some sort of preternatural ability, he just does what the rest of us can do if we take the time to slow down and do it.
The game is beautiful, the environments are extremely detailed, different cloths have different textures. There are different ways to approach a situation depending on the terrain, your ammo situation and the number of enemies. One thing I noticed is that the enemies aren't very bright, but hey, they never are. I'd like to see a game that pressed its numerical advantage sometime. If the player slips up and reveals themselves while trying to sneak around ten guys you shouldn't be able to hunker down and have them come to you in ones and twos from cover. Bum-rush me and let there be consequences to my misstep!
The voice acting is top-notch. It's fun to think about how far that's come in video games. Gone are the stilted conversations of the past, now we have real professionals doing the job and it's great. Troy Baker's performance as Joel is especially impressive. Having been born and raised in the south one of my biggest pet-peeves is hearing an over-done southern accent. Baker puts just enough drawl into his work for me to believe he's a Texan without ever taking me out of the game by overdoing it. Take a second to look him up and, lo and behold he's a Texas guy. He's been hearing that accent since he was a kid most likely, and his apparent familiarity with it shows.
All in all, I enjoyed my first play session of The Last of Us: Remastered and can't wait to get back to it. Unfortunately for me, I might not have the time until Friday.
Tuesday, July 29, 2014
Dead Beat, Book Seven of the Dresden Files
Dead Beat
Book Seven of the Dresden Files
Publisher: Penguin
Books USA as Roc (2005)
Author: Jim
Butcher
Genre: Fantasy,
Urban
Pages:
448
Price:
$9.99
Dead Beat
puts more enemies into Harry's path than ever before, as he battles a
cadre of necromancers, and the undead hordes that they can call to
their sides. It's a fast paced, fun book that continues to add depth
Harry's world, bringing in new faces and making sure that the setting
feels real. Unlike some series it's not the same cast of supporting
characters book after book, the characters are introduced, play their
part, and then fade away until it makes sense for them to be back.
One gripe I have with this story is the inhuman amount of punishment
Harry takes during his struggle to oppose his enemies. I know he has
the wizard-healing factor thing going for him, but here it seems a
little hard to believe that after all that's done to Harry he's still
conscious and mobile. Other than that there are some great moments
in there, and one stands out above the rest. Harry briefly adds to
the menagerie in a truly epic fashion and, although it's just a tiny
bit silly, it works.
Perhaps the most important part of this story seems to be mentioned
in passing, but never really broached in a serious way. There are
threats lurking behind the scenes that seem as though they could
strike a blow, not just against Harry but against everyone on the
White Council of Wizards, should the opportunity present itself.
It's clear that there are machinations that Harry, and thus we, have
hardly an inkling, occurring in some truly dangerous places.
Conclusion:
Aside from a quibble here and there this is a solid entry into the
Dresden Files. What it's most important for is setting up more hints
and clues as to what the bigger threat is going to be as we go
forward,
Rating:
7.75/10
The Leftovers: Season 1, Episode 5
The Leftovers
Episode Title: “Gladys.”
Channel: HBO
Director: Mimi
Leder
Writers: Damon
Lindelof and Tom Perrotta
Genre: Drama,
Fantasy, Mystery
Runtime: 60
min
Rated: TV-MA
Original Air Date: July
27, 2014
The
beginning of this episode is brutal. Joe Pesci at the end of Casino
brutal. It goes on from there to have what I think is one of the
stronger episodes of the season. The audience is starting to see
something out of the characters, I don't know if I'd go so far as to
call them dimensions yet, but the writing is heading in that
direction. I even managed to drudge of some sympathy for the
perpetually unlikeable Chief Garvey during the course of the episode.
We
see in this episode a broader view of the situation, through a few
quick moments the show didn't feel as insular as it had to this
point. I know the intention is to show how this one town in dealing
with the strange events they've experienced, but up until this point
it's been easy to forget that the same situation is playing out
across the country, and probably the world, in much the same way, the
cast of characters being the only thing that changes.
There
are some genuinely touching moments in this episode, which is
something that has been lacking throughout most of the series. The
insights we're given into the characters aren't the product of
sweeping monologues and long exposition, rather they're in the small
phrases and situations that occur in the aftermath of a terrible
event. The ending contains a well executed emotional bait and
switch, something the audience buys into because of the hope that
fills Rev. Jamison's eyes. The acting in the entire last ten minutes
or so was very good.
Conclusion:
This episode finally seems to have broken some of the characters out
of the archetypes they had come to represent. It also gives a
glimpse into a truly chilling facet of the story that I hope they
explore more. The heartless way that those with authority seem to be
tackling the 'Guilty Remnant' situation, and apparently others like
it, is something that could become a major factor in the plot.
Rating:
6.5/10
Sunday, July 27, 2014
The Strain: Season 1, Episode 3
The Strain
Episode Title: "Gone Smooth"
Channel: FX
Director: David Semel
Writer: Chuck Hogan
Genre: Drama, Sci-Fi, Horror
Runtime: 60 min
Rated: TV-MA
Original Air Date: July 27, 2014
Episode Title: "Gone Smooth"
Channel: FX
Director: David Semel
Writer: Chuck Hogan
Genre: Drama, Sci-Fi, Horror
Runtime: 60 min
Rated: TV-MA
Original Air Date: July 27, 2014
This was a better episode than the
previous two, not great, but a definite improvement. There is not as
much mayhem in this episode as in previous ones, and I think it works
to the story's advantage. We get a little more background on Sean
Astin's character, even if it is a somewhat cliched. Dr. Nora
Martinez is given more to do than dutifully follow Eph around
agreeing with him. Eph's home-life is not getting any better, but he
actually showed up for an obligation, apparently on time, and had his
heart figuratively ripped out. The acting among the principles
wasn't as jarring as it's been in previous episodes, but the
ancillary characters are still pretty weak.
The title of the episode alludes to a
particularly shocking moment near the end of the episode, I knew it
was coming and wasn't sure whether it was grotesque or funny. I'm
relatively sure that funny wasn't the emotion Hogan was trying to
invoke when writing it, so it probably could have been handled a
little better.
There's still no real differentiation
between the 'survivors' and the victims as far as what's happening to
them that I noticed. That leaves me a little puzzled as to what the
purpose of the two categories is. I'm still holding out hope that
this will be explained soon. The ending of the episode shows one of
two things, depending on how the aftermath plays out. Either Eph
grasps the reality of the situation and is willing to do what must be
done, or he flipped and channeled is anger from previous events.
Hopefully it's the former, as I don't believe a sane person could
still be explaining all of these strange occurrences away, and not
believe that something really strange was going on.
Conclusion:
A better quality episode than the previous two. The main characters
are starting to fill in a little bit, giving the audience a reason to
care about them. Vasiliy (Kevin Durand) is the only one so far that
I've grown fond of in any way, but there's still time for the rest to
make an impression. “Gone Smooth” has made sure that I'll be
coming back for a few more at least.
Rating:
7/10
Saturday, July 26, 2014
Tomb Raider: Issues #1-6
Tomb Raider
Issues #1-6
Publisher:
Dark Horse Comics
Writer:
Gail Simone
Artist:
Nicolas Daniel Selma
Genre:
Action Adventure
Price:
$3.50/issue
This
series picks up right where the game left off, continuing the story
of archeologist and fledgling raider of tombs, Lara Croft. Issues
1-6 will be comprising the upcoming trade paperback (due to be
released on November 25, 2014) so it seemed like a good place to
pause and do a review. Keep your eyes peeled for the trade paperback
if you're interested in the story, the individual issues have been
very popular and can be hard to track down if you didn't already have
them on your pull-list.
Gail
Simone does a great job (better than the game, in my opinion) of
tackling the psychological toll Lara's adventures on Yamatai have
taken on her. She is wracked with guilt, not only for her lost
companions, but also for her loss of innocence. Here is a
mild-mannered academic that has found she is surprisingly good at
killing folks, and that her company is dangerous company to keep. It
at times isolates her, causing further self-doubt and introspection.
Gail Simone has taken a good character, and made her a much greater
character, multifaceted and tough, but most importantly, believable.
That
believability is essential, because it gives the reader a real world
anchor in a story with a strong supernatural aspect. Without Lara
seeming real, the rest of the story would lack the impact that is
present there. Mr. Selma's art is important here as well. I once
had it explained to me that comic book art is influenced by the
subject matter. Realistic characters and settings are drawn in a
more minimalist way, so that the reader can fill in the familiar with
there own imagination and experience. The more fantastic the
subject, the more realistic the art often gets; this allows the
artist to fill in the details for which the reader doesn't have a
frame of reference. You can see both styles in these six books.
Bars and crowded streets don't need to have every puddle of beer and
crumpled piece of paper drawn in them, we all know what those things
look like. A close-up of statue like, part woman, part crocodile,
part elephant guardians though, yes please fill in the blanks for me.
It works superbly throughout.
The
close of issue six brings about the conclusion of what might be the
most influential part of Lara's young life. She has gained the
skills she needs to become the adventurer that we all know she'll
become, and seems to have attained a measure of confidence in herself
that will aid her in overcoming her guilt and doubt.
Conclusion:
An impressive addendum to the videogame reboot. Tomb
Raider takes the foundation
already set for it and builds a three dimensional, well developed
heroine that's sure to continue entertaining readers for quite a
while. With Yamatai behind her, I can't wait for the next adventure
to begin.
Rating:
8/10
Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
Players:
One
Genre:
Action-Adventure
Distribution:
Optical Disc, Download
Platform:
Playstation 4
Release Date:
January 28, 2014
Lara
Croft is back and getting the reboot treatment. A character that has
been around since the original Tomb
Raider,
released in 1996, gets a much needed overhaul. I hadn't played a
Tomb Raider
game since that 1996 release, so I didn't come into this game as
jaded as some players who had suffered through incarnations of
varying quality. I'll also state up-front that I ignored the
multiplayer. To me this is a single player game, it doesn't need
multiplayer and I won't humor a studio tacking multiplayer onto the
game in order to add 'value' to a game that doesn't need it. Focus
on the single player campaign and make it the best you can, please.
Judging from some of the things I've read about the multiplayer
modes, I didn't miss much.
With that out of the way, this was the perfect reintroduction of Lara
Croft into the gaming consciousness. We get to find out what kind of
crucible the badass that we've come to know was forged in, and wow.
First of all, Yamatai, the setting for the game, is gorgeous and
there are tons of environments for you to work your way through.
Each one feels different than the previous ones, you never have that
feeling of “Really? Another jungle scene?” The enemies
populating said environments don't feel like they're just waiting to
be killed, they perform tasks and have conversations, there are a few
instances where they are stupid though. Four guys would never run
straight at a person pumping shotgun shells into them across open
ground, but hey, I was low on ammo and didn't mind.
The 'tombs' you raid consist of an isolated area with a puzzle of
some sort. The puzzles are fun to solve without being 'throw your
controller across the room' frustrating, and were always one of the
things I looked for when entering a new area. It's possible to play
through the game without pouring over the map looking for the last
collectibles and get a fairly high completion percentage; which was
nice as I hate backtracking for that last audio log/idol/map/etc.
Plotwise the game more than does the job, we get an origin story and
a believable way for Lara to expand on her skillset. The secondary
characters are generally all right, none really stand out, but I also
never wished for a command to throw one from a cliff. Camilla
Luddington does a great job voicing our heroine and I hope she sticks
around for the forthcoming sequel. I was very pleased with the
length of the game, it never plodded and it lasted long enough that
it felt like I got my money's worth.
Conclusion:
A reboot done right, it has me waiting anxiously for the next
installment. With the comic series written by Gail Simone continuing
the story I'll have a way to get my Lara Croft fix in between, but
when the sequel's release date is officially announced I'll be on my
way to pre-order it. I can't wait to see what's in store for
everyone's favorite raider of tombs.
Rating:
9/10
Saturday is Haul Day 2!!
I made my Saturday rounds and picked up this week's stuff.
First we have Joe Abercrombie's The Blade Itself (The First Law: Book One) which I've only heard good things about. It's usually described as having a gritty realism, absent in a lot of fantasy, which sounds like fun to me.
In the comic realm we've got: Gail Simone and Nicolas Daniel Selma's Tomb Raider #6, Scott Snyder, Greg Capullo, Danny Miki an Fco Plascencia's Batman #33, Roberto Aguirre-Sacasa and Francesco Francavilla's Afterlife with Archie #6, Warren Ellis and Jason Howard's Trees #1, and Brian K. Vaughan and Fiona Staples' Saga #21.
I know the comics come out on Wednesday, I work too late to pick them up during the week, so Saturday is the exciting day of the week for me. Don't hold it against me!
Friday, July 25, 2014
Feature and Follow Friday 1
Feature and Follow is a weekly even hosted by ParaJunkie and Alison Can Read.
Question of the Week: What is your favorite tv series that you can watch over and over again on Netflix?
Definitely The X-files. The X-files was the first show that I followed on television, my Sunday schedule revolved around getting home in time for the next episode. Things are much easier today with Netflix, but I have fond memories of hurrying home in time to hear Mark Snow's superb opening theme.
Duma Key by Stephen King
Duma Key
Publisher:
Pocket Books (2008)
Author:
Stephen King
Genre:
Horror, Thriller, Fantasy
Pages:
609
Price:
$9.99
On Duma Key, a
man who should be dead finds healing in the solitude of
painting...but Edgar Freemantle is far from alone.
After a
terrible construction site accident severed his right arm, scrambled
his mind, and imploded his marriage, the wealthy Minnesota builder
face the ordeal of rehabilitation alone and enraged. Renting a house
on a stunningly beautiful and eerily undeveloped splinter off the
Florida coast, Edgar slowly emerges from his prison of pain to pond
with Elizabeth Eastlake, a sick old woman whose roots are tangled
deep in Duma Key. And as he heals he paints – feverishly,
compulsively, his exploding talent both a wonder and a weapon. For
Edgar's creations are not just paintings but portals for the ghosts
of Elizabeth's past...and their power cannot be controlled.
Few
author's create characters as well as Stephen King. He brings his
characters to life by making them actual people, he painstakingly
shows the different sides of his creations. They're often flawed,
sometimes in such ways that they're occasionally hard to sympathize
with. Duma Key
takes a little time to get moving. The protagonist, Edgar
Freemantle, and how he got to Duma Key is explained through the first
200 pages. It can be a little daunting to do that much reading
before the action starts, but I think it's worth it, by the time the
first creepy things happen Edgar already feels like someone you know.
Jerome Wireman, one of Edgar's neighbors, is an amazing supporting
character. I found myself wishing I knew someone with all of the
traits he possesses; he's got humor, intelligence and loyalty to
spare and makes the perfect partner/sidekick. I did feel though that
so much time was spent on Edgar and Wireman that the fates of some of
the other peripheral characters were not that important to me.
Parts
of the book felt very familiar, which is both a good and a bad thing.
I seem to always be able to tell I'm reading Stephen King. His
unique style, especially in characterization and a slowburn method of
suspense, is unmistakable. Conversely there were moments that felt
too much like other King works. I found myself thinking “Hmmm,
that's a little like Bag
of Bones.” or
something similar every now and then.
Conclusion:
It's not The Stand,
but it will fulfill you're King fix. The slow pace of the first
third is nicely offset by the last third's race to the finish. The
ending is melancholy with a sense of triumph too, which is another
hallmark of King's style. This is a book for anyone looking for
amazing character development and a few creepy moments, but it's
lacking the actual horror of The
Shining or Pet
Semetary.
Rating:
7.5/10
Thursday, July 24, 2014
Blood Rites, Book Six of the Dresden Files
Blood Rites
Book Six of the Dresden Files
Publisher: Penguin
Books USA as Roc (2004)
Author: Jim
Butcher
Genre: Fantasy,
Urban
Pages:
439
Price:
$9.99
HARRY DRESDEN — WIZARD
Lost Items Found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.
For Harry Dresden, Chicago's only professional wizard, there have been worse assignments than going undercover on the set of an adult film. Dodging flaming monkey-poo for instance. Or going toe-to-leaf with a walking plant monster. Still, there's something more troubling than usual about his newest case. The film's producer believes he's the target of a sinister entropy curse-but it's the women around him who are dying, in increasingly spectacular ways.
Harry's even more frustrated because he only got involved with this bizarre mystery as a favor to Thomas, his flirtatious, self-absorbed vampire acquaintance of dubious integrity. Thomas has a personal stake in the case Harry can't quite figure out, until his investigation leads him straight to Thomas's oversexed vampire family. Harry is about to discover that Thomas's family tree has been hiding a shocking secret: a revelation that will change Harry's life forever.
Lost Items Found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.
For Harry Dresden, Chicago's only professional wizard, there have been worse assignments than going undercover on the set of an adult film. Dodging flaming monkey-poo for instance. Or going toe-to-leaf with a walking plant monster. Still, there's something more troubling than usual about his newest case. The film's producer believes he's the target of a sinister entropy curse-but it's the women around him who are dying, in increasingly spectacular ways.
Harry's even more frustrated because he only got involved with this bizarre mystery as a favor to Thomas, his flirtatious, self-absorbed vampire acquaintance of dubious integrity. Thomas has a personal stake in the case Harry can't quite figure out, until his investigation leads him straight to Thomas's oversexed vampire family. Harry is about to discover that Thomas's family tree has been hiding a shocking secret: a revelation that will change Harry's life forever.
Blood Rites
rejoins the reader with Harry Dresden around a year after Death
Masks and Harry's life gets
complicated, again. This time there's porn-stars, curses, a Black
Court vampire/sorceress and statuesque White Court vampires. It's a
fun book to read, action packed and exciting. It's not the best
Dresden Files book, but it sets up so much that you can give it a
pass. Kind of like the pre-Avengers MCU movies; fun and
entertaining, but the reader can feel that much bigger things are
being setup.
Without spoiling anything major we find out about Harry's mother, the
infamous Margaret LeFey and one of her important dalliances. It is
also revealed that some of Harry's allies are more than they seem,
that one of the few people Harry has any respect for has been lying
to him all along, and that Harry's capacity for taking a beating is
still quite formidable.
This book is fun because there are two events that could have served
as climaxes for a book, and they're both packed into one. During the
first Harry suffers horribly and may be scarred for the rest of his
life, yet somehow he picks himself up and engineers a dramatic shift
of power inside a powerful supernatural faction. Just a normal day
for Harry Blackstone Copperfield Dresden.
Conclusion:
There's a lot in this book that a reader of the Dresden Files has to
know going forward. Harry is his usual sarcastic self, usually to
his own detriment. Although there are a couple of places I felt the
silliness go over the top (something about a frozen turkey) it keeps
a reckless pace that's sure to entertain.
Rating:
8/10
Wednesday, July 23, 2014
The Walking Dead: Season Two, Episode Four
The Walking Dead: Season Two,
Episode Four “Amid the Ruins”
Publisher: Telltale
Games
Players: One
Genre: Graphic
Adventure, Horror
Distribution: Download
The next chapter of Season Two of The
Walking Dead begins in the middle of the action we left in episode
three. After a harrowing escape one of our new friends gives Clem
some pointers on what life is like in a post-apocalyptic world. We
find out some more information regarding our new companions, and also
find that the group may have been pressed beyond it's breaking point.
I play this game with two different
save files, as I imagine many people do, and this episode seems to
build even more on the precedent set by the previous one. The
decisions you make really seem to matter, and could be affecting the
narrative heavily. There are both happy and sad moments along the
way, and I get the impression that things could go very differently
based on Clementine's actions throughout this chapter.
The ending is a major cliffhanger,
setting up what should be a very shocking finale. Make your
decisions carefully and enjoy the story as it unfolds.
Conclusion:
“Amid the Ruins” rushes the player towards this season's
conclusion. Emotions are running high and it almost seems like no
decision is going to have a happy ending. This was the perfect
lead-in for the season finale.
Rating:
8.5/10
Tuesday, July 22, 2014
The Walking Dead: Season Two, Episode Three “In Harm's Way”
The Walking Dead: Season Two,
Episode Three “In Harm's Way”
Publisher: Telltale
Games
Players: One
Genre: Graphic
Adventure, Horror
Distribution: Download
Following the events of episode two
Clementine and the group's situation has become pretty dire. Stuck
somewhere they don't want to be, at someone else's mercy, they have
to figure out a way to alter the status quo, and quickly because
they're subject to a proverbial ticking time-bomb.
It's awesome that Telltale brought
Michael Madsen in to voice the antagonist in this episode. He has
the perfect voice for this kind of work. I hope it's a sign of
things to come, as it's fun to hear familiar voices every now and
then, especially when they're so suited for the character. There are
a few really tough decisions to make, and some members of your group
will never be the same again. It is hard not to say too much and
spoil things for any of you that might play it, so I'm going to be as
vague as possible.
There are a few intriguing additions to
the group that I'm excited to see how they play out. One in
particular has me very interested. This episode had a weight to it
that the two previous one's this season didn't, and it finally seems
like some of your choices this season might have a dramatic impact on
things going forward.
Conclusion:
This is the best episode of the season so far. The decisions seemed
weighty, and the consequences will undoubtedly be felt for the rest
of this season, and maybe beyond. With today's release of episode
four I can't wait to jump right back into the story.
Rating:
8.25/10
Baseball's Unwritten Rules
Following the above hit by Toronto's Colby Rasmus, Texas pitcher Colby Lewis lashed out. He claimed in an interview with MLB.com that it is unethical to bunt against the shift. Unless I'm mistaken, the point of the shift is for infielders to gain an advantage by playing three of them on one side of the infield, and the point of batting is to get on base. The idea that one part of the batter vs pitcher battle should not use all of their tools is absurd. It's like asking a pitcher not to use a pitch because it's just to hard to lay off of in that situation. Give me a break.
Don't want to be bunted against? Field your position better. Honestly this wasn't a spectacular bunt, had the third baseman been playing in his normal position who would've been expected to field that bunt? The pitcher, Colby Lewis.
Don't want to be bunted against? Field your position better. Honestly this wasn't a spectacular bunt, had the third baseman been playing in his normal position who would've been expected to field that bunt? The pitcher, Colby Lewis.
The Leftovers: Season 1, Episode 4
The Leftovers
Episode Title: “B.J. and the
A.C.”
Channel: HBO
Director: Carl
Franklin
Writers: Damon
Lindelof
Genre: Drama,
Fantasy, Mystery
Runtime: 60
min
Rated: TV-MA
Original Air Date: July
20, 2014
Another
Chief Garvey episode, and more of the same, he's the same unlikeable
guy that we remember from Episodes One and Two. It's not Theroux's
acting that is off-putting, I just don't think they're writing his
character is a way to get much sympathy from the viewers. He's
perpetually angry and short-sighted. In addition, I don't want to
be overly critical, but Liv Tyler brought the same type of
performance that we've been from her previously. Maybe there's a
reason that her character seems like a wax statue, but if there is it
should be revealed to us somehow, as the deer-in-the-headlights look
is getting old.
We
are given tidbits here and there that hint at more going on in the
background, especially in regards to Christine and Tommy's story arc,
I'm just not sure that they're enough to keep the audience tuning
back in. The Guilty Remnant also uses an opportunity created by a
town-wide event to work their own mischief, to what end we're left
wondering since they sure aren't going to tell us. Matt pops up
briefly, reminding me that while maybe not much happened during his
episode, it was the most entertaining to date.
Conclusion:
Too much mystery, and no answers/reveals/or motivations for anyone
involved. It's becoming harder to figure out why these characters
are doing what they do. Getting dropped into the middle of the story
with no frame of reference in regards to the characters is working
against the show in my opinion.
Rating:
5.5/10
Sunday, July 20, 2014
The Strain: Season 1, Episode 2
The Strain
Episode Title: "The Box"
Channel: FX
Director: David Semel
Writers: Bradley Thompson, David Weddle
Genre: Drama, Sci-Fi, Horror
Runtime: 60 min
Rated: TV-MA
Original Air Date: July 20, 2014
OK, so after the actual disaster and the depiction of some wanton violence in the first episode, we as viewers should expect episode two to slow down a little bit and actually develop some characters. There's plenty of that as we bounce between Eph's deteriorating family, Gus and his deadbeat brother, and these Stoneheart Group guys that think setting this all in motion is some sort of answer to the old man's health problems.
The acting was a little better in this episode, and I'm excited to see more of Kevin Durand's character, even if his accent was a little hit and miss. Some of the dialogue though is still off-putting. There were at least two lines that I very nearly groaned at. Hopefully as the show goes through a few writers in these first five or so episodes one of them will succeed in giving us good dialogue, and the others can take notes.
My favorite scene occurred between Abraham and Thomas Eichorst. These are two adversaries that are well acquainted with each other. Each knows exactly what buttons to push with the other, and there is real hatred present between them. Hopefully they'll meet again under more equitable circumstances. With all of these characters getting bits and pieces of their stories revealed it was a little disappointing to see nothing new for Dr. Martinez. Currently she seems to be only a sidekick for Eph, who pops up to prop up whatever hypothesis he's already spouted. She very briefly jumped in with a bit of advice but aside from that there's nothing new with her.
This next bit is spoilery, so only highlight if you really want to read it.
If the victims from the flight are going to start killing their families, and then presumably friends, neighbors and so on, and the 'survivors' are going to start freaking out and trying to kill the people around them, what's the difference? I hope we find out soon because that will bother me until we do.
Conclusion: Not a bad second episode, and it provided some necessary character details, but the dialogue especially seems to be this show's Achilles' Heel. If they can get that squared away, and find the right balance of exposition and action per episode they'll be doing much better.
Rating: 6.5/10
The Walking Dead: Season Two, Episode Two “A House Divided”
The Walking Dead: Season Two,
Episode Two “A House Divided”
Publisher: Telltale
Games
Players: One
Genre: Graphic
Adventure, Horror
Distribution: Download
Episode Two starts to show us exactly
how dysfunctional this new group is. There's distrust, an
unwillingness to accept the way the world now is and members that
can't do anything right. Really though, the highlight of the episode
is the cat and mouse between Clem and the man that appears to be this
season's antagonist. Once again Clementine shows why she's the best
child in the various incarnations of The Walking Dead.
The action sequences in this episode
don't seem as forced as some of the previous episodes, they actually
serve a purpose in showing new acquaintances what Clementine is
capable of. Clem strikes up at least one new friendship that
promises to evolve in interesting ways as the rest of this season
progresses.
The second half of the episode is chock
full of surprise appearances and events that will leave you with
mixed feelings for just about everyone you encounter. The climax
changes the direction you're going completely, and the outlook is
bleak. The defiance in Clem's eyes should let you know that all is
not lost, but we'll just have to wait and see.
Conclusion:
I felt that this episode was incrementally better than the previous
one. We really get to the meat of the conflict this season, setting
up for what should be explosive future episodes.
Dawn of the Planet of the Apes
Dawn of the Planet of the Apes
(2014)
Producers:
Chernin Entertainment
Director:
Matt Reeves
Writers:
Mark Bomback, Rick Jaffa, Amanda Silver, based on the novel “La
Planète des Singes” by Pierre Boulle
Rated:
PG-13 for Intense Sequences of Sci-Fi Violence and Action, and Brief
Strong Language
Runtime:
130 min
Genre:
Action, Drama, Sci-Fi
This film takes
place ten years after the events of the first film. We find the apes
have fashioned for themselves a cozy civilization based on some of
the same principles we've based our civilization on (Apes do not kill
other apes, for example.) A small band of humans stumble upon the
apes and set into motion events that threaten both species.
The danger of
seeing a movie a week after release is that it's nearly impossible to
avoid hearing other people's opinions of the movie. Some of the
folks I pay attention to had talked this movie up to a point that I
think was impossible to actually reach, and that unfortunately may
cloud some of my thinking on this film. That doesn't mean I think it
is a bad movie, it's not, it's pretty good. For the most part Matt
Reeves' direction is spot on, although I feel he could've have
trimmed the movie down to under two hours. During the last fifteen
to twenty minutes I found myself ready for the end, which to me is a
sign that some fat could have been trimmed.
Academy
Award winning composer Michael Giacchino's score is just there. I
never found the music to be inspiring much emotion in me, which was
disappointing because I've been a fan of his past work. The acting
is serviceable, with Gary Oldman standing out as a man being pushed
along on a tide of things he can't control. Andy Serkis' motion
capture work is great again, but not as dynamic as some of his other
efforts (I still think it's a shame he was overlooked by the Academy
for his work in The Lord
of the Rings: The Two Towers.)
I'm
still looking forward to the rest of this series. I'm interested in
how the world gets from where we're left here to the world of human
subjugation we see in 1968's Planet
of the Apes.
Focusing on the apes' story instead of the humans was a smart move,
as they should be the stars of the film, but it was done haphazardly,
as characters that we're expected to care about are not given much in
the way of development. This hurt the movie when we're told that
they're in danger; am I supposed to care when I can't even recall
whether or not that character's name has been used?
Conclusion:
A decent summer movie, but I didn't find it as compelling as some
reviewers have found it. Although it didn't elevate the series into
something extraordinary it did keep me interested enough to buy a
ticket for the next one. Temper your expectations and you'll have
fun, go in expecting greatness and you may leave disappointed.
Rating:
7/10
Under the Skin
Under the Skin (2013)
Producers:
Film4, British Film Institute (BFI), Silver Reel
Director:
Jonathan Glazer
Writer:
Walter Campbel, Jonathan Glazer, based on the novel by Michel Faber
Rated:
R (Graphic Nudity, Sexual Content, Some Violence and Language)
Runtime:
108 min
Genre:
Sci-Fi, Suspense, Thriller
A
Sci-Fi Art film! I'm usually not a big art film guy, but the
prospect of an artsy Sci-Fi film intrigued me. So, lured in by that,
I watched Under the Skin.
The first thing I
noticed about this movie was the sound, and it was something that
continued throughout the movie. There are many transitions between
very quiet and inundated with sound; silently riding in a van, and
then a crowded mall. There are also a lot of rhythmic sounds during
the otherwise quiet moments. I felt this added a strange bit of
tension. Tension, by the way, is what you feel during most of this
film. If you're used to seeing films edited for large crowds this
movie will turn a lot of the things you're used to on their head.
Jonathan Glazer uses long shots to put more tension and suspense into
the scene. You begin thinking to yourself, “We've been focused on
her eyes in the rear view mirror for a long time, something has to
happen.” Sometimes it does and sometimes you just smash cut to the
next thing.
The combination of
sound and editing style have the viewer in a constant state of
not-quite-comfortable. Which is appropriate because our lovely alien
lead finds herself feeling the same way. Although there is minimal
dialogue Scarlett Johansson guides us through this outsider's
attempts to harvest humans, understand them, and then be like them.
Through her eyes we see just how strange we as humans can be;
bar/club settings, buying something for a pretty stranger as some
kind of cheap pick-up and not accepting others because they're
somehow different than us. She sees some of the more positive things
we have to offer too, our willingness to help those we don't know and
do little things to ease someone's mind and body.
She attempts to
abandon her previous life, realizing that she might not actually be a
woman, but she would like to be. Unfortunately she finds herself
unable to do the things that make us happy. After a shocking role
reversal we're left wondering what the alien, and by extension we the
audience, can take from the experience; and what the alien point of
view says about humanity.
Conclusion:
I could be way off, but the what I saw in this movie is that from
the outside looking in humanity is one strange beast. As different
from one another as possible, but alike at the same time. We should
also remember that the worst of our traits are the ones that make the
biggest impression on the one's around us. People base their opinion
on those things, our children learn to emulate those things, but when
it's all said and done we don't leave this world with any of them.
Rating:
7/10
Saturday, July 19, 2014
Saturday is Haul Day!
Just got back from various stops, bearing plenty of fun stuff. First on the list is Under the Skin, a Sci-Fi Thriller with Scarlett Johansson:
An alien entity inhabits the earthly form of a seductive young woman who combs the Scottish highways in search of the human prey it is here to plunder. It lures its isolated and forsaken male victims into an otherworldly dimension where they are stripped and consumed. But life in all its complexity starts to change the alien. It begins to see itself as "she," as human, with tragic and terrifying consequences. Under the Skin is about seeing ourselves through alien eyes.
In addition, there's Pandemic; a cooperative table top game for two to four players where you and your team race against time to save the inhabitants of Earth from deadly disease that threaten to wipe it out. The Martian, Andy Weir's debut novel, in which a team becomes the first humans to walk on Mars, only to have a freak accident force five of the six team members to evacuate and leave behind our protagonist, Mark Watney, believing him lost. He must use the scant equipment and his wits to survive long enough to be rescued.
On the comic book front, we've got Green Arrow #29-32, She-Hulk #6, and Rat Queens #7. Bookmark the site and make sure to check back in for reviews of many of these.
Friday, July 18, 2014
The Walking Dead: Season Two, Episode One “All That Remains”
The Walking Dead: Season Two,
Episode One “All That Remains”
Publisher:
Telltale Games
Players:
One
Genre:
Graphic Adventure, Horror
Distribution:
Download
For
those of you new to Telltale Games' The
Walking Dead
series this game is categorized as a Graphic Adventure. It's kind of
like a 'Choose your own Adventure' book, there are consequences to
the decisions that you make. The first thing you do upon starting a
new game is import any saved game files you have from previous games
(either or both The
Walking Dead: Season One and
400 Days).
Those allows the game to tailor the game to the decisions you've
made before.
Then
you are reminded of your past exploits in a “Previously on...”
montage. It's been a few months since I played through Episode
One,
but that quick montage reminded me how much I enjoyed the first game.
The end of Episode
One
contains one of the few moments I've found in a video game that
actually brought tears to my eyes.
In
Season Two
the player takes control of Clementine (One of my favorite characters
in video gaming right now), an incredibly brave and resourceful child
that you shepherded through the first season as Lee. As a child of
the apocalypse Clem has learned to survive, either on her own or
while in a group. This season drops you right into the action and
doesn't stop. This episode is full of narrow escapes, harrowing
encounters and a scene not for the squeamish. Clem reminded me very
quickly why she's my favorite child of The
Walking Dead-verse.
Never a liability she not only holds her own with the adults she's
grouped with, she makes herself indispensable to them.
The
group Clem has fallen in with to begin this season seems much more
dysfunctional than the group from the previous season. They're all
obviously afraid of someone, someone whom they seem to expect to see
hunting them around every corner. On top of the paranoia that
causes, there's a soon to be child with a mystery father and lots of
distrust of Clementine.
The
voice acting for the most part is top-notch, with the actors voicing
Clementine and Luke standing out the most to me. The game looks like
a graphic novel, with the graphics seeming to have a hand drawn
quality to them. My only gripe with the game is the same gripe I had
with Season One;
the action sequences interrupt the story and keep you from finding
out more as quickly as possible. Unlike the show, where you wait for
the next action sequence to break up the soap opera-ness of the
interpersonal relationships, the action sometimes seems shoe-horned
into the situation during play. I find myself rushing through the
action, barely paying attention, until I can get to the next morsel
of character development.
Conclusion:
The first installment of The
Walking Dead: Season Two
picks up right where Season
One
left off. You experience the zombie apocalypse through the eyes of
an adolescent, and discover the changes that such a situation forces
upon the survivors. I can't wait to see what the rest of the season
has in store, there are already so many questions that need answers.
Rating:
7.5/10
Atlanta Braves' Dan Uggla released!
It's about time. I know he has a huge contract that the team will have to keep paying, and I don't care. The team has been hamstrung by working with a 24-man roster for most of the season due to the front office's unwillingness to take this step. This is a guy that in 3+ seasons with the Braves has batted .209/.317.391 with 79 HR and 225 RBI, oh and 535 Strikeouts. That's worth league minimum, not the $12 million they've been paying him. Aside from a couple of stretches in the first season and a half he was here the entire debacle has been hard to watch. If you really think about last season it's amazing that the Braves won 96 games with both Uggla and BJ Upton in the lineup consistently. Here's to hoping for some positive developments going forward.
I remember hearing a few years ago that none of the New York Mets outfield was the highest paid outfielder on their payroll, that that distinction belonged to Bobby Bonilla. He hadn't been an active ball player for years, but had agreed to a deferment on what was owed to him, spreading a large sum out over time to give the team some financial flexibility. In a perfect world Dan Uggla would realize that this was a business decision, accept it for that and come to terms with a similar arrangement. Hopefullly he doesn't harbor so much animosity that this is an impossiblilty.
I remember hearing a few years ago that none of the New York Mets outfield was the highest paid outfielder on their payroll, that that distinction belonged to Bobby Bonilla. He hadn't been an active ball player for years, but had agreed to a deferment on what was owed to him, spreading a large sum out over time to give the team some financial flexibility. In a perfect world Dan Uggla would realize that this was a business decision, accept it for that and come to terms with a similar arrangement. Hopefullly he doesn't harbor so much animosity that this is an impossiblilty.
Thursday, July 17, 2014
Afterlife with Archie: Issues #1-5
Afterlife with Archie
Issues #1-5
Publisher:
Archie Comics
Writer:
Roberto Aguirre-Sacasa
Artist: Francesco Francavilla
Rated:
T/Teen
Genre:
Horror
Price:
$2.99/issue
Yes, that Archie.
You used to beg for the comic in line at the grocery store (me too).
You have fond memories of the gang's shenanigans (me too). You
thought those stories were something you left in your childhood (me
too). The first time you heard of this comic you scoffed (me too).
I walked by it a couple of times at my local comicbook store
(Galactic Quest shout out!) and just shook my head. After a few
weeks I noticed that it had gone on to its second printing, and I
thought to myself, “Why the hell not?” I picked up the first two
issues, and its been on my pull list ever since.
I
don't know about you, but I know I smiled when I first opened this
book. Sure the art's not as bright and colorful as those old comics,
but the characters! They're just like you remember them. (Aside from
the Sabrina the Teenage
Witch
reference, which for some strange reason I didn't even catch on my
first read-through. As an aside, doing a little research shows me
that this isn't her first foray in the Archie-verse) The art is all
browns, oranges, dark greens and purples and it works. Francesco
Francavila keeps the general look of an Archie book, and then
pulpifies it, in doing so he makes reading it almost feel like watching a
horror flick at the drive-in.
My memories of those early comics aren't perfect, and work in a more
general way then remembering specifics, but these characters feel
just like they should. Roberto Aguirre-Scasa does a great job of
slipping into them and making them feel right. Sure the situation
isn't standard Archie fare, but they still feel like the Riverdalians
(Riverdalites?) we all grew up with. One great character
specifically is Hubert H. Smithers, I don't remember any of his
previous backstory, but the balding butler of the Lodge's oversteps
the rules set out by his father and mediates a tense
situation and in the process has me hoping he sticks around for a
while.
It had been a long
time since I'd read an Archie Comic and, aside from the veritable
cornucopia of zombie mayhem, there is some admirable social
commentary going on in Riverdale. I'm not going to get into
individual instances that made me happy to see, suffice to say I hope
that those characters and many of the relationships as they're
presented make or have made their way into the Archie universe
proper. If our children are reading about such a wide range of
people it might actually mean something to their ideas of inclusion
and acceptance in their futures. That's as soapboxish as I want to
get, pardon me.
Conclusion: I wish I could've been there for the pitch. I can't
imagine how these gentlemen convinced the powers-that-be at Archie
Comics to sign off on this, but I'm glad they did. Underneath the
immediate nostalgia for the characters is a surprisingly savage
zombie story that causes me to relish each new release.
Rating:
8/10
Wednesday, July 16, 2014
Showdown Sunday Results
After considering my feelings towards both The Strain and The Leftovers episodes that aired on Sunday night (July 13, 2014) I feel like I've decided which I will watch live and which I'll be catching up on. While I enjoyed The Leftovers episode, and felt that it was a huge improvement over the previous weeks, I'm pretty sure that they're not going to alter the focus of the show away from Chief Garvey and over to Matt Jamison. Since that move doesn't seem likely I think I'll be watching The Strain live. I, of course, reserve my right to change my mind, depending on how each show progresses. What about you, which show will you be following as it happens and which will you be catching up on?
Pretty Deadly Volume One: The Shrike
Pretty Deadly Volume One: The
Shrike
Issues #1-5
Publisher:
Image Comics
Story:
Kelly Sue Deconnick
Art:
Emma Rios
Rated:
M/Mature
Genre:
Fantasy, Western
Price:
$9.99
What an amazing
book. I'm really not sure what to compare it to; it's part western,
part fable, part epic poem. Beautiful and brutal at the same time;
the narrative starts and doesn't stop, slow down or stutter until the
last page.
Emma Rios' art
perfectly depicts the gritty setting, the violence and the emotion of
every scene, making it the ideal counterpoint to Kelly Sue
Deconnick's storytelling. The story is told in an almost lyrical way
that makes it flow from one point to the next seamlessly, and there
is a brevity to her writing that is refreshing, there is a noticeable
lack of internal monologues and the rambling thoughts that seem to
pad the word counts of some other comic-fare on the market.
Back
to the art. I noticed not a single wasted panel, some artists find
it necessary to show you six views of the landscape so that you can
REALLY
tell that it's empty/snowing/sprawling cityscape/whatever. Rios'
shows the reader exactly what they need to see, relies on our
intelligence without hammering us over the head, and moves on to the
next thing. This style makes the action take place at a frantic
pace, and I can't imagine it happening any other way. I did notice,
in just a couple of action sequences, that I had trouble following
from panel to panel intuitively without going back and picking out
the details. This caused me to stumble through the action in a
couple of spots, but isn't something that I'd expect to even affect
every reader.
Conclusion:
I can't wait to read more. If this duo can continue to turn out
their superb combination of story and art then I'll keep reading it.
The imagery and the tone/style fit the story as if they were all made
for each other.
Rating:
9.5/10
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