Forbidden Island
Publisher: Gamewright
(2012)
Players: 2-4
Play Time: Approximately
30 minutes
Genre: Board
Game, Strategy, Co-op
Price: $17.99
Forbidden
Island
is another game from Matt Leacock, you might remember him from my
previous review of Pandemic.
It's another cooperative game, in which the players assume the roles
of adventurers on an island, trying to track down four treasures.
What could be so hard about that you might ask? The game is a race
against the clock, the island is sinking and you must recover the
treasures and escape the island before it sinks into an oceanic
abyss.
Much
like Pandemic
the adventurers in Forbidden
Island
each have a special ability that helps you solve the puzzle that is
the island. The different roles open up options for the players in
movement and abilities, such as shoring up flooded island tiles
essentially unflooding them. If a previously flooded tile is flooded
again through a “Waters Rise” draw it is removed from play.
There in lies the danger in the game. Mr. Leacock again creates
multiple ways to lose the game, and only one way to win it. To win
the game the players must collect all four treasures, congregate at
Fools' Landing, the very appropriately landing pad for the heroes
only means of escape from the island, and then one player must play
one of three Helicopter Lift cards from the treasure deck.
Losing
the game is much easier. There are four different ways to lose the
game, all based around the flooding mechanic. The first and most
obvious is if the water level reaches the dreaded skull and
crossbones on the Water Meter. If a player is on an island tile that
sinks, and there is no adjacent tile for them to escape to, they
perish; thereby losing the game for the entire team. Leaving a man
behind is not an option. If Fools' Landing sinks then your only
method for escape sinks with it and the team loses. Finally if both
of the tiles that grant access to any one of the treasures sinks the
game is lost, returning home with three of the four treasures is not
acceptable. No one will buy an incomplete set apparently!
With
all that in mind the game play can be quite hectic. The first time
several places that you need to win are flooded there's a mad
scramble to save them before the next “Waters Rise” card. It's
important during those times that the players really talk about what
their next few steps should be. Any inefficiency in action can
result in a quick reshuffle and restart. The most important thing to
keep in mind, like in most cooperative games, is that you're there
for everyone
to have fun. One person ruling the table is not fun for everyone
else. Sure, if you're teaching the game to new people you might have
to be a little more visible in the decision making process, but after
one game everyone will understand the rules and complexities enough
that they can and should speak their minds.
When
all the planning comes together and you finally escape the Forbidden
Island
I find you're almost always tempted to set up another game. I'm
proud to say that I know this from experience, as this is a Matt
Leacock creation that hasn't stymied me at every turn, unlike my
nemesis Pandemic.
That's when another game feature shines. Not only can you make the
game harder by starting the water level at a more advanced state, the
game board changes every time you play. That easy first game you
played, with the treasures all clustered around Fools' Landing, it's
but a memory as you're next game features a treacherous hike from
important place to place. It's the variety in the game place that
will keep me coming back for more.
Conclusion:
Forbidden Island
is a great cooperative game, so if playing with friends instead of
against them is your thing then this is a great place to get your
feet wet (ha ha). Between the variable difficulty and the multitude
of configurations for the island there's a lot of replay value to be
had here. This is a game well suited to a wide range of gamers, the
inexperienced and the old experts, which makes it a good way to get a
group of varying experience levels together and gaming.
Rating:
8/10
No comments:
Post a Comment