Pandemic
Publisher: ZMan Games (2012)
Players: 2-4
Play Time: Approximately
45 minutes
Genre: Board
Game, Strategy, Co-op
Price: $39.99
Pandemic
is the first of several games designed by Matt Leacock that readers
will be seeing here. He seems to specialize in cooperative games,
for those unfamiliar with the terminology those are games in which
the players play against the game instead of against each other. I
really enjoy cooperative games, sure trash-talking your friends can
be fun but I have just as much fun hearing the different plans that
everyone can come up with to tackle the same problem. I just seems
to be a more social experience when everyone is working towards the
same goal.
Commonly
there are many ways to lose these types of games, and one way to win
them. Pandemic is no
exception. The players lose the game if the game board suffers
through eight outbreaks, if you run out of disease cubes to place on
the board, or if the players run out of cards to draw from the draw
pile. That's right, even the draw pile isn't not your friend,
instead of reshuffling and starting over, the players lose the game
when the cards run out. It's a punishing mechanic that forces the
players to do something meaningful with every turn, biding your time
isn't an option.
It
isn't the most punishing mechanic though, that honor is held by the
outbreaks that occur in the game. Throughout the course of play
infection cubes are placed on cities around the map, when those
cities reach three cubes they become a ticking time bomb. If another
cube would normally be placed on a thrice infected city that city
suffers an outbreak, placing infection cubes on all cities connected
to it. The worst case scenario is that an adjacent city reaches the
outbreak point due to the initial outbreak, throwing out even more
infection cubes (thankfully a city can't outbreak twice as part of
the same chain) and making a bad situation downright dismal.
“With
so many paths to failure arrayed before the players how do the good
guys win the game?” you ask. The players must discover cures for
all four diseases on the board. It's important to remember that you
DO NOT have to eradicate the diseases to win, you just need to
discover the cures. Without keeping that tidbit in mind the players
will find the game nigh impossible to win. Believe me, Pandemic
doesn't need any help, it's difficult enough as it is.
There
are a lot of things to remember during the course of a game.
Reference cards are provided to serve as reminders of all of the
different things that are possible during a player's turn. Pay close
attention to the movement rules regarding the use of city cards for
transportation and the sharing knowledge mechanic afforded the
players. Getting either of those things wrong drastically changes
the way the game plays and you'll be kicking yourself when you
realize that your easy victory came from a misapplication of the
rules.
Conclusion:
Pandemic
is an insanely challenging game. I wouldn't recommend it for
neophyte gamers unless there is someone very experienced around to
help guide everyone through a couple of games. In the same vein, it
might not be the best game to wrap up a play session with, as there's
a better than decent chance you'll end the game humbled in defeat,
staring sullenly at your implacable foe; an unfeeling, remorseless
collection of cardboard and plastic. With all that being said; when
you do manage to defeat this evil, brought into our world by Matt
Leacock, you'll feel an amazing sense of accomplishment...or so I've
heard.
Rating:
7.75/10
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